1/* JS score counters */
2let userScore = 0;
3let computerScore = 0;
4let timer = 1500;
5/*score area and reset*/
6const userScore_span = document.getElementById("user-score");
7const computerScore_span = document.getElementById("computer-score");
8const result_p = document.getElementById("result-message");
9const reset_btn = document.getElementById("btn-reset");
10/*user choices images*/
11const rock_div = document.getElementById("urock");
12const paper_div = document.getElementById("upaper");
13const scissors_div = document.getElementById("uscissors");
14const lizard_div = document.getElementById("ulizard");
15const spock_div = document.getElementById("uspock");
16
17document.addEventListener("DOMContentLoaded", function () {
18 /*after the DOM content is loaded, the main function runs triggered by the user's choice*/
19 rock_div.addEventListener("click", function () {
20 game("rock");
21 });
22 paper_div.addEventListener("click", function () {
23 game("paper");
24 });
25 scissors_div.addEventListener("click", function () {
26 game("scissors");
27 });
28 lizard_div.addEventListener("click", function () {
29 game("lizard");
30 });
31 spock_div.addEventListener("click", function () {
32 game("spock");
33 });
34 reset_btn.addEventListener("click", resetScore);
35
36
37});
38
39function computerChoice() {
40 /*generates a random number paired with the array of computer options,
...
</html>